๐ŸŒน Model Engine

This feature is only available in the premium version of Phoenix Crates.

This engine type requires either Model Engine 3 or Model Engine 4 to be installed. You can download Model Engine 4 by clicking here.

With this engine, you can use models imported via Model Engine as your crate models. We've streamlined the process to make it as simple as possible, allowing you to edit your models directly through the in-game editor, making your life easier.

The first step is to assign the model name for your crate. The model name is the ID of the model you've imported via Model Engine. For example, if the model ID is bat_crate, you should set bat_crate as your model name.

Next, you need to set up the animations for your crates. The available animations are as follows:

  • Idle animation: The default animation when the crate is inactive.

  • First opening phase: The initial stage of the crate opening.

  • Second opening phase: The middle stage of the crate opening.

  • Third opening phase: The final stage of the crate opening.

  • Close animation: The animation that plays when the crate closes.

All these options are configured separately through their respective items. There's also an option to set a delay, allowing you to sync the animations if they occur later than the default timing. This ensures that the particles and animations look smoother and more cohesive.

If you're unsure about your model's animation IDs, check our Q&A section for more information by clicking here.

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