Last updated
Was this helpful?
Last updated
Was this helpful?
This feature is only available in the premium version of Phoenix Crates.
This engine type requires either or to be installed.
With this engine, you can use models imported via Model Engine as your crate models. We've streamlined the process to make it as simple as possible, allowing you to edit your models directly through the in-game editor, making your life easier.
The first step is to assign the model name for your crate. The model name is the ID of the model you've imported via Model Engine. For example, if the model ID is bat_crate, you should select the bat_crate bbmodel
Idle animation: The default animation when the crate is inactive.
First opening phase: The initial stage of the crate opening.
Second opening phase: The middle stage of the crate opening.
Third opening phase: The final stage of the crate opening.
Close animation: The animation that plays when the crate closes.
All these options are configured separately through their respective items. There's also an option to set a delay, allowing you to sync the animations if they occur later than the default timing. This ensures that the particles and animations look smoother and more cohesive.
The following is an example of using the crate model using Model Engine 4.