🎇Opening Animations

On this page, you will find all the information about the opening animations and their effects

Opening Animations

With opening animations, you can use animations that will play when the user opens a create. Opening animations have 3 stages.

  • First Phase

  • Second Phase

  • Third Phase

First Phase Animations
  • Default

  • Helix

  • Smoke Spiral

  • Fire Spiral

  • Physical Item

  • Firework

Second Phase Animations
  • Ball

  • Swirl

  • Fire

  • Compact

  • Rotating Head

Third Phase Animations
  • Default

  • Helix

  • Smoke Spiral

  • Fire Spiral

  • Physical Item

  • Firework

After selecting the first phase, the page will automatically switch to the second phase. Once selected, it will move to phase three. Be sure to save the animations when finished. The result should look like the following:

Edit an Animation

Phase Type/Data

Each phase contains a phase type and a phase data. Depending on what phase type they can have custom data or just a simple color data.

For example when choosing on the first phase, the key opener animation, a menu will show with extra configuration:

  • Use Key As Model - This option will allow the animation to use the material and custom model data of the key used to open this crate.

  • Key Alignment - Key Alignment allows you to select how the key will appear. There 4 alignments available:

    • Horizontal

    • Vertical

    • Inverted horizontal

    • Inverted vertical

  • Offset - Offset allows you to set the position this effect will be displayed relative to the position of the crate.

Example of the Opening Animation In-Game

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