🥅 AI Goals
Pet AI goals determine how pets behave and interact with the world around them. These goals define their actions and responses to various situations.
Float Water
The Float Water
goal keeps the pet afloat on water, preventing it from sinking.
Panic
The Panic
goal makes the pet run away quickly when they take damage, simulating a frightened response to danger.
Avoid Entity
The Avoid Entity
goal makes the pet keep their distance from specific entities, causing them to flee or avoid getting too close.
Avoid Entity with Params
The Avoid Entity with Params
goal allows the pet to avoid certain entities based on specific conditions.
Beg
The Beg
goal causes the pet to approach and look at players holding specific items, like food, mimicking a begging behavior.
Break Door
The Break Door
allows the pet to break open doors that block their path, enabling them to pass through locked or closed doors in certain situations.
Break Door with Difficulty
The Break Door with Difficulty
allows the pet to break specific blocks, but the speed or success of breaking the block is influenced by the game's difficulty level.
Break Door with Time
The Break Door with Time
goal enables the pet to break as many doors as possible within a set time limit, relying on their speed and efficiency to maximize the total before time expires.
Breath Air
The Breath Air
goal allows the pet to regain health or stamina by taking in air.
Dolphin Jump
The Dolphin Jump
goal allows the pet to perform jumps out of the water, showcasing their agility and grace.
Eat Tile
The Eat Tile
goals enable the pet to consume specific tiles or blocks in the game, such as food items or resources.
Find Water
The Find Water
goal allows the pet to locate water sources in the game.
Flee Sun
The Flee Sun
goal prompts the pet to seek shelter from sunlight to avoid damage or overheating.
Follow Boat
The Follow Boat
allows the pet to track and move toward a boat in the game.
Follow Mob
The Follow Mob
goal enables the pet to track and move toward another mob.
Look at Entity
The Look at Entity
goal allows the pet to focus their gaze on a specified target, such as another mob or player.
Look at Entity with Range
The Look at Entity with Range
goal enables the pet to focus on a target within a specified distance.
Look at Player
The Look at Player
goal enabled the pet to focus their gaze on a player.
Look at Player with Range
The Look at Player with Range
goal enables the pet to focus their attention on players within a specified distance.
Melee Attack
The Melee Attack
goal allows the pet to engage in close combat with a target, utilizing physical attacks.
Open Door
The Open Door
goal enables the pet to interact with and open doors in the game.
Random Look
The Random Look
goal allows the pet to periodically change their gaze direction at random intervals.
Random Stroll
The Random Stroll
goal enables the pet to move around aimlessly within a defined area.
Random Stroll with Params
The Random Stroll with Params
goal allows the pet to wander aimlessly within a defined area while considering specific parameters such as speed, distance, and duration.
Random Swim
The Random Swim
goal enables the pet to move aimlessly within a specified water area.
Random Swim with Speed
The Random Swim with Speed
goal allows the pet to move aimlessly within a specified water area while considering a defined swimming speed.
Random Swim with Params
The Random Swim with Params
goal enables the pet to swim aimlessly within a specified area while considering parameters such as speed, direction change frequency, and depth variations.
Ranged Attack
The Ranged Attack
goal allows the pet to engage targets from a distance using projectiles or other ranged weapons.
Ranged Bow Attack
The Ranged Bow Attack
goal enables the pet to target and shoot arrows at players or other entities using a bow.
Ranged Crossbow Attack
The Ranged Crossbow Attack
goal enables the pet to target and shoot arrows at players or other entities using a crossbow.
Ride Shoulder
The Ride Shoulder
goal allows the pet to ride on the shoulder of the player.
Last updated