Conditions
In our scripting language, conditions provide a way to filter and refine the behavior of your triggers. While triggers initiate a set of actions based on specific events, conditions allow you to define additional criteria that must be met for those actions to execute.
For example, suppose you want to create a script that sends a message to the player every second, but only if the player is sneaking and in creative mode. By combining the onTick
trigger with conditions, you can ensure that the message is only sent under those specific circumstances.
This can help you create more tailored interactions and avoid unnecessary actions when certain criteria are not met. Conditions give you the flexibility to design complex behaviors in your scripts, enhancing the overall functionality and responsiveness of your game.
You can think of conditions as "if statements" that determine whether the actions associated with a trigger should be carried out, making your scripts more dynamic and engaging.
What is Considered a Condition?
In our scripting language, a condition is anything that evaluates to a Boolean valueβeither true
or false
. This could be a variable or a function that checks a certain state or property. If the result of the condition is true
, the actions tied to the trigger will be executed. If the result is false
, the actions will be skipped.
For example, the Spigot API provides many methods that return Boolean values. A common one is player.sneaking?
, which checks if a player is sneaking. This function returns true
if the player is sneaking and false
if not.
Here's another example:
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