πŸ“Œ Getting Started

Introduction

PhoenixLobby is a robust plugin with many features that was created especially for proxy-based servers, providing an improved lobby experience. Although we support single-server. It offers a wide range of features to improve the lobby atmosphere for your server. It is advised to install the plugin on both the Spigot server and, if applicable, the Proxy network for maximum performance and usefulness.

Installation

  1. Install PhoenixLobby-?.jar into your "Plugins" folder.

  2. Start your server

  3. Configure the plugin by yml file or by GUI menu

  4. Restart your server

You can use PlugMan to reload the plugin whenever you want although this plugin have a command to do that but we always recommend stopping the server and starting it.

Support for Single-Server and Proxy

PhoenixLobby fully supports both Single-Server and Proxy setups. However, it's important to note that utilizing Single-Server mode will limit access to certain advanced features. These features include:

  1. Multi-Lobby Support: PhoenixLobby provides robust multi-lobby support, allowing you to create and manage multiple lobbies within your network. This feature is exclusively available when using the Proxy setup.

  2. Queue System: Our plugin includes a comprehensive queue system that enables efficient handling of player traffic in busy lobbies. This feature is only accessible in Proxy mode.

  3. Automatic Lobby Redirection System: With PhoenixLobby, you can automatically redirect players to available lobbies based on their preferences or server load. This powerful functionality requires the Proxy setup.

  4. Kick-Forward for Lobbying: PhoenixLobby offers a kick-forward mechanism that ensures players are redirected to the lobby server after being kicked from another game server. This feature is exclusive to Proxy environments.

  5. Knowledge of Lobbies in the Network and Automatic Configuration: Our plugin intelligently detects and interacts with other lobbies in the Proxy network, facilitating seamless integration and automatic configuration.

Limitations of Single-Server Mode

Using PhoenixLobby in Single-Server mode has a few limitations that you should consider:

  1. Join Message Limitations: The join message system cannot be limited exclusively to the lobby-reserved worlds. Additionally, there is a slight possibility of plugin conflicts if another plugin operates in a different game mode, although such occurrences are rare.

  2. Manual Configuration of Commands: To avoid conflicts, users will need to manually configure the /lobby, /hub, and /spawn commands, especially if they have the Essentials plugin installed. This process is explained in detail in the Q&A section.

  3. Aliases for /lobby and /hub: If you intend to use the /lobby and /hub commands, you must create aliases that redirect to the "/plobby spawn" command. This command is exclusive to Proxy servers and facilitates automatic redirection.

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